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Wesnoth Units database

Automaton

(image)

These are the most formidable contraptions ever faced: they have reached their peak of physical prowess, and with it, they grow an extra pair of limbs, which they use to scuttle like spiders, leap like frogs, and rend their foes like the merciless killers they are.

Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.

Advances from: Golem
Bevorder na:
Cost: 12
LP: 39
Beweging: 7
EP: 100
Vlak: 2
Orde: neutraal
IDBM Clockwork Automaton
Vermoëns: skermutselaar
(image)slam
impak
7 - 4
nabygeveg
Resistances:
lem0%
steek0%
impak0%
vuur0%
koue0%
arcane0%
TerreinMovement CostVerdediging
Berge-0%
Coastal Reef-0%
Diep Water-0%
Dorpie-0%
Flat-0%
Frozen-0%
Grot-0%
Heuwels-0%
Impassable-0%
Kasteel-0%
Moeras-0%
Mushroom Grove-0%
Sand-0%
Unwalkable-0%
Vlak Water-0%
Woud-0%